News Snapshot:
China remains the largest single-country market in the world with $403.1 million in e-sports revenue in 2021, Niko Partners said in a report published Thursday. - China has introduced rules over the past year limiting the amount of time kids play online games. - Regulators also froze approvals of new titles for a few months. Revenue for China's e-sports market grew 14% year-on-year in 2021 despite a tough regulatory environment for gaming in the world's second-largest economy, according to a new report from intelligence firm Niko Partners. E-sports refers to professional gaming where gamers often play each other in big...